March 25, 2012
Upon entering Saltmarsh your party splits up. The Paladin and Zekel Thruf head for the Temple of Fharlanghn while Acacia and Aadrick Ward make their way to the Winter Wolf Tavern.
Later, everyone reunites at the Winter Wolf Tavern. Aadrick Ward insults the honor and dignity of Loraaga Darkeyes, the waitress and daughter of the tavern owner and barkeep, Leoeak Darkeyes. After enjoying some of the best food and ale any of the party has had in a long time, the party makes for the Inn of Four Winds, with Aadrick Ward remaining behind to speak with Darkas Gellantara.
The party takes rooms at the Inn of Four Winds. There they meet Ricward Spelloyal. As the Paladin has made a good first impression, the first members of the party to arrive are given a discounted room rate of 3 sp per night. Acacia attempts to sneak out to the stable and release any animals there, but the innkeeper detects her and instead provides fresh vegetables to the animals.
Zekel Thruf attempts to sneak into the innkeeper’s room but fails to do so silently. Hastily, Zekel Thruf returns to the safety of his room.
When Aadrick Ward arrives, he is charged the full price of 5 sp. This is in part due to the frazzled nerves of the innkeeper that are on edge due to the attempt of an unknown person to enter his quarters.
The party retires for the night.
The next morning, the party sets out to join the fishermen in hopes of learning more about unexplained lights seen offshore. The party joins Darkas Gellantara on his fishing boat and is taken out to sea that morning on the condition that they assist with the fishing duties. After performing fairly at the job, Darkas agrees to take the party to where he had witnessed the lights before. A storm appears to the east and forces the ship to return to port. The party learns that there are no long range, sea-faring vessels in Saltmarsh.
The party beats the storm back to port. They take their ration of fish that they earned and have it smoked and turned into provisions that will last up to two weeks. The Paladin remembers being invited to attend the Town Council meeting and sets off to the Town Hall.
The party learns of the Haunted House that is roughly a twenty minute hike to the East of town. They learn of an old drunk named Mareak Armorsmith who hangs out at the Winter Wolf Tavern. Mareak claims to have investigated the Haunted House and entered through the kitchen door in the back. Upon entering he began to make his way down into the cellar when he was greeted by the ghastly sight of a vampire surrounded by a swarm of rats coming up the stairs towards him. He ran away and never went back.
The party reunites at the Haunted House. Zekel Thruf makes a lap around the building. The party then enters through the front door. Acacia’s war pony proves too heavy for the old rotting floorboards of the entry and falls through to the cellar. While the pony is unharmed, Acacia takes a fall while attempting to get to the pony to provide aid.
At this moment, a giant weasel appears in the corridor ahead, having been aroused by the crashing sounds and commotion. Zekel Thruf provides assistance to Acacia while the Paladin and Aadrick Ward engage the weasel. After a vicious struggle, one in which Aadrick Ward dropped his sword, the weasel is felled.